UVariant::SetThumbnailFromTexture

Sets the thumbnail to use for this variant. Can receive nullptr to clear it.

Windows
MacOS
Linux

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/Variant.h

Include

#include "Variant.h"

Source

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/Variant.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Variant|Thumbnail")
void SetThumbnailFromTexture
(
    UTexture2D * NewThumbnail
)

Remarks

Sets the thumbnail to use for this variant. Can receive nullptr to clear it.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss