Module |
|
Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/Variant.h |
Include |
#include "Variant.h" |
Source |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/Variant.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Variant|Thumbnail")
void SetThumbnailFromTexture
(
UTexture2D * NewThumbnail
)
Sets the thumbnail to use for this variant. Can receive nullptr to clear it.