UVariantObjectBinding::GetCapturedProperties

Windows
MacOS
Linux

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/VariantObjectBinding.h

Include

#include "VariantObjectBinding.h"

Source

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/VariantObjectBinding.cpp

Syntax

const TArray< UPropertyValue * > & GetCapturedProperties() const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss