| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/VariantObjectBinding.h |
Include |
#include "VariantObjectBinding.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(DefaultToInstanced, Meta=(ScriptName="UVariantActorBinding"))
class UVariantObjectBinding : public UObject
Name | Description | |
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UVariantObjectBinding ( |
Name | Description | ||
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AddCapturedProperties ( |
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AddFunctionCallers ( |
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ExecuteAllTargetFunctions() |
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ExecuteTargetFunction ( |
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const TArray... |
GetCapturedProperties() |
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GetDisplayText() |
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GetFunctionCallers() |
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UObject *... |
GetObject() |
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GetObjectPath() |
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UVariant ... |
GetParent() |
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RemoveCapturedProperties ( |
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RemoveFunctionCallers ( |
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SetObject ( |
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SortCapturedProperties() |
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UpdateFunctionCallerNames() |