| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/VariantSet.h |
Include |
#include "VariantSet.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UVariantSet : public UObject
Name | Description | |
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UVariantSet ( |
Name | Description | ||
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AddVariants |
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GetDisplayText() |
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GetNumVariants() |
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ULevelVarian... |
GetParent() |
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UTexture2D &... |
GetThumbnail() |
Gets the thumbnail currently used for this variant set. |
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GetUniqueVariantName ( |
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UVariant ... |
GetVariant ( |
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UVariant ... |
GetVariantByName ( |
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GetVariantIndex ( |
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const TArray... |
GetVariants() |
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IsExpanded() |
Sets whether this variant set is expanded or not when displayed in a variant manager |
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RemoveVariants |
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SetDisplayText ( |
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SetExpanded ( |
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SetThumbnailFromCamera ( |
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SetThumbnailFromEditorViewport() |
Sets the thumbnail from the active editor viewport. Doesn't do anything if the Editor is not available. |
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SetThumbnailFromFile ( |
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SetThumbnailFromTexture ( |
Sets the thumbnail to use for this variant set. Can receive nullptr to clear it. |
Name |
Description |
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FOnVariantSetChanged |
Name |
Description |
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OnThumbnailUpdated |