AVariantManagerTestActor

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

AVariantManagerTestActor

References

Module

VariantManagerContentEditor

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerTestActor.h

Include

#include "VariantManagerTestActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Rendering, Physics, LOD, Activation, Input, Actor, Cooking))
class AVariantManagerTestActor : public AActor

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bCapturedBoolProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

uint8

 

CapturedByteProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FColor

 

CapturedColorProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

CapturedFloatProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FScriptInterfac...

 

CapturedInterfaceProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FIntPoint

 

CapturedIntPointProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

CapturedIntProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FLinearColor

 

CapturedLinearColorProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FName

 

CapturedNameProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

UObject *

 

CapturedObjectProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FQuat

 

CapturedQuatProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FRotator

 

CapturedRotatorProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FString

 

CapturedStrProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FText

 

CapturedTextProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

TArray< UObject...

 

CapturedUObjectArrayProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FVector2D

 

CapturedVector2DProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FVector4

 

CapturedVector4Property

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

TArray< FVector...

 

CapturedVectorArrayProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FVector

 

CapturedVectorProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

EVariantManager...

 

EnumWithNoDefault

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

EVariantManager...

 

EnumWithSecondDefault

Constructors

Name Description

Public function

AVariantManagerTestActor

(
    const FObjectInitializer& Init
)

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