ULevelVariantSetsActorFactory

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorFactory

ULevelVariantSetsActorFactory

References

Module

VariantManagerContentEditor

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/LevelVariantSetsActorFactory.h

Include

#include "LevelVariantSetsActorFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ULevelVariantSetsActorFactory : public UActorFactory

Constructors

Name Description

Public function

ULevelVariantSetsActorFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorFactory

Name Description

Public function Virtual

bool

 

CanCreateActorFrom

(
    const FAssetData& AssetData,
    FText& OutErrorMsg
)

Public function Virtual

UObject *...

 

GetAssetFromActorInstance

(
    AActor* ActorInstance
)

Given an instance of an actor pertaining to this factory, find the asset that should be used to create a new actor

Public function Virtual

AActor *

 

SpawnActor

(
    UObject* InAsset,
    ULevel* InLevel,
    const FTransform& InTransform,
    const FActorSpawnParameters& InSpa...
)

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