| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/SwitchActorFactory.h |
Include |
#include "SwitchActorFactory.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Config=Editor, CollapseCategories, HideCategories=Object)
class USwitchActorFactory : public UActorFactory
The only purpose of this class is to trigger a slightly different code path within FLevelEditorViewportClient::TryPlacingActorFromObject when dragging and dropping a SwitchActor into the viewport, so that the SwitchActor labels get sanitized by FActorLabelUtilities::SetActorLabelUnique and don't repeatedly increment
Name | Description | |
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USwitchActorFactory ( |