UVariantManagerFactoryNew

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UVariantManagerFactoryNew

References

Module

VariantManagerContentEditor

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerFactoryNew.h

Include

#include "VariantManagerFactoryNew.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object)
class UVariantManagerFactoryNew : public UFactory

Constructors

Name Description

Public function

UVariantManagerFactoryNew

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

bool

 

ShouldShowInNewMenu()

Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).

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