AVirtualCameraPlayerControllerBase::GetActiveLevelSequenceName

Returns the asset name of the currently selected sequence

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Sequencer|Playback")
FString GetActiveLevelSequenceName()

Remarks

Returns the asset name of the currently selected sequence

Returns

the name of the crrent selected sequence; returns empty string if no selected sequence

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss