AVirtualCameraPlayerControllerBase::GetCurrentSequencePlaybackEnd

Get the end position of the currently selected sequence

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References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Camera|Sequencer|Playback")
FFrameNumber GetCurrentSequencePlaybackEnd()

Remarks

Get the end position of the currently selected sequence

Returns

the end position of the sequence in FrameNumber

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