AVirtualCameraPlayerControllerBase::GetDistanceInDesiredUnits

Converts a distance in unreal units (cm) to other units of measurement for display.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VirtualCamera")
FString GetDistanceInDesiredUnits
(
    const float InputDistance,
    const EUnit ConversionUnit
) const

Remarks

Converts a distance in unreal units (cm) to other units of measurement for display.

Returns

the distance converted and put into a string for display

Parameters

Parameter

Description

InputDistance

A distance in Unreal Units to be converted

ConversionUnit

The desired unit of distance to be used

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