AVirtualCameraPlayerControllerBase::LoadPreset

Loads a preset using its name as a string key.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Settings")
bool LoadPreset
(
    FString PresetName
)

Remarks

Loads a preset using its name as a string key.

Returns

true if successful, false otherwise

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