AVirtualCameraPlayerControllerBase::SaveHomeWaypoint

Stores the new home waypoint location.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Waypoints")
void SaveHomeWaypoint
(
    const FString & NewHomeWaypointName
)

Remarks

Stores the new home waypoint location.

Parameters

Parameter

Description

NewHomeWaypointName

The name of the new home waypoint to use

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