AVirtualCameraPlayerControllerBase::SaveWaypoint

Stores the current pawn location as a waypoint.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Camera|Waypoints")
FString SaveWaypoint()

Remarks

Stores the current pawn location as a waypoint.

Returns

the index of the new waypoint in the saved waypoints array

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