Module |
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Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h |
Include |
#include "VirtualCameraSaveGame.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVirtualCameraSettingsPreset
Keeps track of all data associated with settings presets.
Name | Description | ||
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bIsAxisLockingSettingsSaved |
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bIsCameraSettingsSaved |
Checks which settings are saved for the preset |
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bIsFavorited |
Checks if saettings is set as favorite |
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bIsMotionScaleSettingsSaved |
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bIsStabilizationSettingsSaved |
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CameraSettings |
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DateCreated |
Name | Description | |
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FVirtualCameraSettingsPreset() |
Name |
Description |
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NextIndex |