FVirtualCameraSettingsPreset

Keeps track of all data associated with settings presets.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h

Include

#include "VirtualCameraSaveGame.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVirtualCameraSettingsPreset

Remarks

Keeps track of all data associated with settings presets.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsAxisLockingSettingsSaved

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsCameraSettingsSaved

Checks which settings are saved for the preset

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsFavorited

Checks if saettings is set as favorite

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsMotionScaleSettingsSaved

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsStabilizationSettingsSaved

Public variable UProperty Category, EditAnywhere

FVirtualCameraS...

 

CameraSettings

Public variable UProperty Category BlueprintReadWrite visibleanywhere

FDateTime

 

DateCreated

Constructors

Constants

Name

Description

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