Module |
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Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h |
Include |
#include "VirtualCameraSaveGame.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVirtualCameraWaypoint
Keeps a saved location and the name of that location
Name | Description | ||
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bIsFavorited |
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bIsHomeWaypoint |
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DateCreated |
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Name |
An associated name for the waypoint provided by the user |
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WaypointTransform |
The location of the waypoint in world space |
Name | Description | |
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FVirtualCameraWaypoint() |
Name |
Description |
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NextIndex |