FVirtualCameraWaypoint

Keeps a saved location and the name of that location

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraSaveGame.h

Include

#include "VirtualCameraSaveGame.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVirtualCameraWaypoint

Remarks

Keeps a saved location and the name of that location

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

bool

 

bIsFavorited

Public variable UProperty Category BlueprintReadWrite

bool

 

bIsHomeWaypoint

Public variable UProperty Category BlueprintReadWrite

FDateTime

 

DateCreated

Public variable UProperty Category BlueprintReadWrite

FString

 

Name

An associated name for the waypoint provided by the user

Public variable UProperty Category BlueprintReadWrite

FTransform

 

WaypointTransform

The location of the waypoint in world space

Constructors

Name Description

Public function

FVirtualCameraWaypoint()

Constants

Name

Description

NextIndex

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