IVirtualCameraController::GetStreamedCameraComponent

Returns the target camera that is used to create the streamed view.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/IVirtualCameraController.h

Include

#include "IVirtualCameraController.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="VirtualCamera | Component")
UCineCameraComponent * GetStreamedCameraComponent() const

Remarks

Returns the target camera that is used to create the streamed view.

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