TrackingName

The tracked name used by the multi user system to send the data.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditInstanceOnly, Category="VirtualCamera")
FName TrackingName

Remarks

The tracked name used by the multi user system to send the data. When not set the component name will be used. That may conflict with another instance that has the same name but within different actors.

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