[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="VirtualCamera",
Meta=(EditCondition="bHasAuthority"))
bool bSendUpdateInEditor
When the component has the authority and we are in the editor, we should broadcast the update. @note The component needs to be owned by an actor that is ticked in the editor.
ShouldTickIfViewportsOnly