ULevelSequencePlaybackController::GetActiveLevelSequenceName

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References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequencePlaybackController.h

Include

#include "LevelSequencePlaybackController.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/LevelSequencePlaybackController.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VirtualCamera | Sequencer | Playback")
FString GetActiveLevelSequenceName() const

Returns

the name of the currently selected sequence; returns empty string if no selected sequence

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