Module |
|
Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequencePlaybackController.h |
Include |
#include "LevelSequencePlaybackController.h" |
Source |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/LevelSequencePlaybackController.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Sequencer | Playback")
bool SetActiveLevelSequence
(
ULevelSequence * InNewLevelSequence
)
Changes the active level sequence to a new level sequence.
true if a valid LevelSequence was passed and sequencer was successfully found.
Parameter |
Description |
---|---|
InNewLevelSequence |
The LevelSequence to select |