ULevelSequencePlaybackController::SetActiveLevelSequence

Changes the active level sequence to a new level sequence.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequencePlaybackController.h

Include

#include "LevelSequencePlaybackController.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/LevelSequencePlaybackController.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Sequencer | Playback")
bool SetActiveLevelSequence
(
    ULevelSequence * InNewLevelSequence
)

Remarks

Changes the active level sequence to a new level sequence.

Returns

true if a valid LevelSequence was passed and sequencer was successfully found.

Parameters

Parameter

Description

InNewLevelSequence

The LevelSequence to select

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss