ULevelSequencePlaybackController::SetSequencerLockedToCameraCut

Sets the current Sequencer perspective to be locked to camera cut

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/LevelSequencePlaybackController.h

Include

#include "LevelSequencePlaybackController.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/LevelSequencePlaybackController.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Sequencer | Playback")
void SetSequencerLockedToCameraCut
(
    bool bLockView
)

Remarks

Sets the current Sequencer perspective to be locked to camera cut

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss