UVCamBlueprintFunctionLibrary::IsGameRunning

Returns true if not in editor or if running the game in PIE or Simulate

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VCamBlueprintFunctionLibrary.h

Include

#include "VCamBlueprintFunctionLibrary.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VCamBlueprintFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="VirtualCamera")
static bool IsGameRunning()

Remarks

Returns true if not in editor or if running the game in PIE or Simulate

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