UVirtualCameraClipsMetaData::SetRecordedLevelName

Set the name of the level that the clip was recorded in.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraClipsMetaData.h

Include

#include "VirtualCameraClipsMetaData.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraClipsMetaData.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Clips")
void SetRecordedLevelName
(
    FString InLevelName
)

Remarks

Set the name of the level that the clip was recorded in.

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