[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=Basic)
TMap< FString, FVirtualCameraSettingsPreset > SettingsPresets
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=Basic)
TMap< FString, FVirtualCameraSettingsPreset > SettingsPresets