[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, Category="VirtualCamera",
Meta=(DisplayName="VirtualCamera Action Mappings"))
TArray< struct FInputActionKeyMapping > ActionMappings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, Category="VirtualCamera",
Meta=(DisplayName="VirtualCamera Action Mappings"))
TArray< struct FInputActionKeyMapping > ActionMappings