[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, Category="VirtualCamera",
Meta=(DisplayName="VirtualCamera Axis Mappings"))
TArray< struct FInputAxisKeyMapping > AxisMappings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, Category="VirtualCamera",
Meta=(DisplayName="VirtualCamera Axis Mappings"))
TArray< struct FInputAxisKeyMapping > AxisMappings