Module |
|
Header |
/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/HeightfieldMinMaxTexture.h |
Include |
#include "HeightfieldMinMaxTexture.h" |
Source |
/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Private/HeightfieldMinMaxTexture.cpp |
void BuildTexture
(
FHeightfieldMinMaxTextureBuildDesc const & InBuildDesc
)
Creates a new UTexture2D and stores it in the contained Texture.