UHeightfieldMinMaxTexture::BuildTexture

Creates a new [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) and stores it in the contained Texture.

Windows
MacOS
Linux

References

Module

VirtualHeightfieldMesh

Header

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/HeightfieldMinMaxTexture.h

Include

#include "HeightfieldMinMaxTexture.h"

Source

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Private/HeightfieldMinMaxTexture.cpp

Syntax

void BuildTexture
(
    FHeightfieldMinMaxTextureBuildDesc const & InBuildDesc
)

Remarks

Creates a new UTexture2D and stores it in the contained Texture.

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