UHeightfieldMinMaxTexture::RebuildCPUTextureData

Rebuild the contents of TextureData for the specified number of CPU mip levels.

Windows
MacOS
Linux

References

Module

VirtualHeightfieldMesh

Header

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/HeightfieldMinMaxTexture.h

Include

#include "HeightfieldMinMaxTexture.h"

Source

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Private/HeightfieldMinMaxTexture.cpp

Syntax

void RebuildCPUTextureData()

Remarks

Rebuild the contents of TextureData for the specified number of CPU mip levels.

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