UHeightfieldMinMaxTexture::RebuildMinMaxTexture

Rebuild the contents of Texture using the passed in build description.

Windows
MacOS
Linux

References

Module

VirtualHeightfieldMesh

Header

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/HeightfieldMinMaxTexture.h

Include

#include "HeightfieldMinMaxTexture.h"

Source

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Private/HeightfieldMinMaxTexture.cpp

Syntax

void RebuildMinMaxTexture
(
    FHeightfieldMinMaxTextureBuildDesc const & InBuildDesc
)

Remarks

Rebuild the contents of Texture using the passed in build description.

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