UVirtualHeightfieldMeshComponent::InitializeMinMaxTexture

Initialize the MinMax height texture with the passed in size and data.

Windows
MacOS
Linux

References

Module

VirtualHeightfieldMesh

Header

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshComponent.h

Include

#include "VirtualHeightfieldMeshComponent.h"

Source

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Private/VirtualHeightfieldMeshComponent.cpp

Syntax

void InitializeMinMaxTexture
(
    uint32 InSizeX,
    uint32 InSizeY,
    uint32 InNumMips,
    uint8 * InData
)

Remarks

Initialize the MinMax height texture with the passed in size and data.

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