Lod0Distribution

Distribution multiplier applied only for LOD 0.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Rendering,
          Meta=(DisplayName="LOD 0 Distance Scale", ClampMin="1.0", UIMin="1.0"))
float Lod0Distribution

Remarks

Distribution multiplier applied only for LOD 0. A larger value increases the distance to the first LOD transition.

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