[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Rendering,
Meta=(DisplayName="LOD Bias Scale", ClampMin="0.0", ClampMax="10.0", UIMin="0.0", UIMax="10.0"))
float LodBiasScale
Scale applied to LodBias texture. A larger value increases resolution where the LodBias texture is set.