LodDistribution

Distribution multiplier applied for each LOD level.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Rendering,
          Meta=(DisplayName="LOD Distribution", ClampMin="1.0", UIMin="1.0", UIMax="3.0"))
float LodDistribution

Remarks

Distribution multiplier applied for each LOD level. A larger value increases the distance exponentially between each LOD transition.

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