NumForceLoadLods

The number of levels that we force loaded.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Rendering,
          Meta=(DisplayName="Force Load LODs", ClampMin="0", ClampMax="4"))
int32 NumForceLoadLods

Remarks

The number of levels that we force loaded. A higher number can reduce LOD pop in but allocates more of the virtual texture memory pool.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss