NumMinMaxTextureBuildLevels

Number of levels to build in the MinMax Texture.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=HeightfieldBuild,
          Meta=(DisplayName="MinMax Build Levels", UIMin="0"))
int32 NumMinMaxTextureBuildLevels

Remarks

Number of levels to build in the MinMax Texture. A default value of 0 will build all levels from the heightfield.

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