NumOcclusionLods

The number of levels that we calculate occlusion volumes for.

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MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Rendering,
          Meta=(DisplayName="Occlusion LODs", ClampMin="0", ClampMax="5"))
int32 NumOcclusionLods

Remarks

The number of levels that we calculate occlusion volumes for. A higher number gives finer occlusion at the cost of more queries.

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