| UActorComponent::OnUnregister()
|
Module |
|
Header |
/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshComponent.h |
Include |
#include "VirtualHeightfieldMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Private/VirtualHeightfieldMeshComponent.cpp |
virtual void OnUnregister()
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.