AWaterBody::FindInputKeyClosestToWorldLocation

Spline query helper.

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h

Include

#include "WaterBodyActor.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp

Syntax

float FindInputKeyClosestToWorldLocation
(
    const FVector & WorldLocation
) const

Remarks

Spline query helper. It's faster to get the spline key once then query properties using that key, rather than querying repeatedly by location etc.

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