Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
Include |
#include "WaterBodyActor.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp |
float FindInputKeyClosestToWorldLocation
(
const FVector & WorldLocation
) const
Spline query helper. It's faster to get the spline key once then query properties using that key, rather than querying repeatedly by location etc.