Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
Include |
#include "WaterBodyActor.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp |
virtual float GetConstantSurfaceZ() const
Returns what can be considered the single base Z of the water surface. Doesn't really make sense for non-flat water bodies like EWaterBodyType::Transition or EWaterBodyType::River but can still be useful when using FixedZ for post-process, for example.