AWaterBody::GetMaxWaveHeight

Returns the max height that this water body's waves can hit.

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h

Include

#include "WaterBodyActor.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Wave)
float GetMaxWaveHeight() const

Remarks

Returns the max height that this water body's waves can hit. Can be called regardless of whether the water body supports waves or not

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