AWaterBody::GetUnderwaterPostProcessMaterialInstance

Returns under water post process MID

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h

Include

#include "WaterBodyActor.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Rendering)
UMaterialInstanceDynamic * GetUnderwaterPostProcessMaterialInstance()

Remarks

Returns under water post process MID

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