AWaterBody::IsWorldLocationInExclusionVolume

Returns true if the location is within one of this water body's exclusion volumes

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h

Include

#include "WaterBodyActor.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp

Syntax

bool IsWorldLocationInExclusionVolume
(
    const FVector & InWorldLocation
) const

Remarks

Returns true if the location is within one of this water body's exclusion volumes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss