[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Rendering, EditAnywhere, BlueprintReadOnly,
Meta=(ClampMin="-8192", ClampMax="8191"))
int32 OverlapMaterialPriority
Higher number is higher priority. If two water bodies overlap and they don't have a transition material specified, this will be used to determine which water body to use the material from. Valid range is -8192 to 8191