[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Collision, Meta=(EditCondition="bGenerateCollisions"))
UPhysicalMaterial * PhysicalMaterial
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Collision, Meta=(EditCondition="bGenerateCollisions"))
UPhysicalMaterial * PhysicalMaterial