Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
Include |
#include "WaterBodyActor.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp |
virtual FWaterBodyQueryResult QueryWaterInfoClosestToWorldLocation
(
const FVector & InWorldLocation,
EWaterBodyQueryFlags InQueryFlags,
const TOptional< float > & InSplineInputKey
) const
Returns the requested water info closest to this world location
InWorldLocation: world-space location closest to which the function returns the water info
InQueryFlags: flags to indicate which info is to be computed
InSplineInputKey: (optional) location on the spline, in case it has already been computed.