AWaterBody::SetDynamicParametersOnUnderwaterPostProcessMID

Sets the dynamic parameters needed by the underwater post process material instance for rendering

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h

Include

#include "WaterBodyActor.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp

Syntax

virtual void SetDynamicParametersOnUnderwaterPostProcessMID
(
    UMaterialInstanceDynamic * InMID
)

Remarks

Sets the dynamic parameters needed by the underwater post process material instance for rendering

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss