Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
Include |
#include "WaterBodyActor.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Wave)
void SetWaterWaves
(
UWaterWavesBase * InWaterWaves
)