UnderwaterPostProcessMID

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Debug, VisibleInstanceOnly, Transient, NonPIEDuplicateTransient,
          TextExportTransient, Meta=(DisplayAfter="UnderwaterPostProcessMaterial"))
UMaterialInstanceDynamic * UnderwaterPostProcessMID

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