UnderwaterPostProcessMaterial

Post process material to apply when the camera goes underwater (only available when bGenerateCollisions is true because collisions are needed to detect if it's under water).

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Rendering, EditAnywhere, BlueprintReadOnly,
          Meta=(EditCondition="bGenerateCollisions", DisplayAfter="WaterMaterial"))
UMaterialInterface * UnderwaterPostProcessMaterial

Remarks

Post process material to apply when the camera goes underwater (only available when bGenerateCollisions is true because collisions are needed to detect if it's under water).

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